Fixed gun trigger

STTNG, like Terminator 2 (another Steve Ritchie machine), has a gun trigger to launch the ball instead of a traditional plunger. On my machine, the trigger was very loose and only had “spring” in the last little bit of the trigger pull. Definitely felt broken.

I looked up the part number for the spring in the service manual, and went ahead and ordered one from Bay Area Amusements. While I was at it, I ordered a replacement wiring harness for the left shooter, because it’s sometimes acting funny – more on that in a future post.

So I went ahead and removed the gun trigger from the machine to see what was up inside it. Four bolts attach the gun handle assembly to the cabinet, and can be easily accessed from inside the cabinet with the playfield raised. As suspected, the trigger spring was beyond toast. Replaced the old collapsed one (top) with the new one (middle), and cleaned the shaft that holds the spring with WD-40 (bottom). Now my trigger works and feels like new! Easy as pie.

Posted in Uncategorized | Tagged | Leave a comment

Replaced lamps

I finally got a supply of the most common bulbs in the machine – #555’s. I noticed a few burnt-out bulbs while playing, and a quick run through the lamp test mode made it easy to narrow them down.

Some of the bulbs are directly accessible under the playfield, while others require a small PCB board to be removed. I was glad I took the time to remove these PCBs, as many of the bulbs that were “working” were covered in black filth! They were easy to clean, and the result is more light in the game. 🙂

Here’s a photo of the largest lamp PBC in the game, which lights up the mission lights and the shields:

Turns out inserting bulbs can require quite a bit of force, as the sockets can be very stiff. I ended up pushing hard enough on a socket that one of the pin solder joints came loose and the socket bent away from the PCB:

It was an easy fix with the soldering gun, even for a novice like myself. Here the same PCB is re-assembled and all its lights are on:

And finally, a few pictures of the playfield, just for fun. Click on the last image for a high-resolution shot of the full playfield.

Posted in Uncategorized | Tagged | 2 Comments

Catapult issues resolved

I looked up the part number for the missing catapult screw in the service manual. It is listed as “Cap Screw, 10-32 x 3/8 SH”. There’s alot of information in there – let’s look at each piece one at a time. The screw can be more verbosely describes as such:

So I ran an errand to Osh during lunch and sure enough they had a huge selection of machine screws – got exactly what I needed, and for only 59c:

And voilà! A shiny new screw for my catapult assembly:

Everything came into alignment and the catapult arm moved easily. To my surprise, however, the catapult still didn’t have enough force to propel the ball into the rat hole under the Borg ship! My repair had failed!

I watched the machine futilely try to get the ball to its subway system, launch after launch through the catapult. It became apparent that my repair had done something, after all – it made the launches much more consistent. Instead of a hodgepodge of slow and fast launches like before, the ball made it just shy of the rat hole pretty much every time. So I took solace in the fact that even though I had not solved the problem, I had at least improved the machine in some way.

I thought some more about the problem and came to a conclusion: the catapult is fighting gravity when it shoots the ball up the table. If the incline of the table was too steep, the ball would not have enough energy to get to the rat hole. So I looked down at the feet of the table, and the problem was staring me right in the face. I didn’t bother leveling the table after first getting it to the house! And the leveling feet were extended almost all the way up in the back, and were all the way down in front. Surely the table is too steeply inclined!

Sure enough, after correcting the table angle with the adjustment feet, the ball now makes it easily to the rat hole every single time. That was alot of time spent thinking about a problem I wouldn’t have had if I had simply followed all of the directions in the manual 🙂

Posted in Uncategorized | Tagged | Leave a comment

Diagnosing the catapult fault

STTNG doesn’t have a standard plunger to launch the ball like most pins. Instead it has a trigger-controlled catapult that launches the ball using a solenoid and plunger – the same kind of actuator that powers flippers.

On my machine, the ball isn’t getting as much speed as it should. It’s pretty obvious because when the ball is launched, it is supposed to have enough speed to hit the drop target under the Borg ship and get into the rat hole. Most of the time, it doesn’t. This is a critical fault because of the way the game works: by launching balls into the rat hole, it pre-loads balls in the underground tunnels so that the machine is always ready to load the phasers. If the catapult can’t reach the rat hole under the borg ship, balls don’t get to where they need to be and the machine won’t let you start a game.

I raised the playfield to take a look at the catapult assembly from underneath. You can see it at the very top right in the picture below.

It is pretty obvious when looking at this in detail why it’s not working consistently. There are two screws that secure the stop bracket to the catapult bracket, and one of them is missing! Look just above and to the right of the red coil in the picture below:

Without that second screw, neither the stop bracket nor the coil are secure… As a result, each time the plunger is actuated, the whole assembly shifts and moves around a bit. That can’t be good, since proper alignment of the coil and plunger is critical to smooth operation. Sure enough, a good amount of resistance can be felt when driving the plunger by hand. When taking care of aligning everything, however, the resistance is gone and the plunger moves easily.

So, it looks like the problem with my catapult may just be a missing 39c screw!

Posted in Uncategorized | Tagged | Leave a comment